Added/swapped bumpers/celebration videos Customized videos for intro/first down/touchdown/field goal/topper/topper callouts More consistent "Tackled" trigger events Notable additions to this version of the PupPack I tried to add options to meet a bunch of needs without having to customize the pack. * MagnaSave buttons change the plastics/playfield aesthetics * In the table script, do not forget to change the PupM = 1, this turns off the ROM sounds which will conflict with the PupPack This pack was built and tested to work with v4.3 and muted nfl.zip rom file. Please be sure to read the install notes as the game rom needs particular attention to install and avoid sound conflicts. Thanks to Pegula for helping to test out some new triggers. Thanks to Xenonph for created the updated game table v4.4 I am very unskilled so made a basic one.ĭestruk - original pinmame code table is based offīig thank you to Hawkeyez88 for creating the default pack that this is built from, as well as a bunch of help to get things sorted.Ĭredit to Joey Beaulieu for the DMD/PUP Overlays, thank you very much! Would love to have someone like Joe Picaso create a nicer overlay. If you want more music options just add files to the music folder in the pup pack, it's setup for random playlist already. It's line 37 in the script, default set to medium ( no gate mod, trust post active) There are a handful of options for the pup pack displays.Ĭhange the Difficulty variable as you see fit. I added options for a trust post as well out lane gate modifier. I added some pup Events along with some mods to make the game easier as I found the original to be brutally difficult. This pup pack is built off a revision of the black belt v4 table. Should be much more accurate and minimize any screen flapping * Updated Callouts for multiplier and belt ranks. * Changed default game mode to EASY ( trust post and outlane gates always enabled ) This significantly reduces the ball drains on this table. (Will try to resolve in verison 3 if I end up getting multiball added to the table) GameOver & multiplier bonus will get out of whack in multiplayer mode. * Integration with puppack is only designed for single player mode. * Improved logic to track current multiplier and belt rank * It can be a little glitchy if you lose the second ball too fast, triggering unlimited balls, I put a hack in to try to prevent this but I am not sure it's 100% fool proof and certainly not ideal method to prevent the issue. * Added Shoot Again Feature to this table script. * Fixed many of the PUP pack option files that were messed up - ARGH!! * Improved Kicker1 launch velocity - ball no longer rocket launches through orbit directly between flippers * Improved Table script Shoot Again mode to load from launch lane - Thanks Bigus1 ! * Removed bad references to ResetNumDrops Variable * Added check to prevent multiball glitch * Added scripting to turn on external DMD for pup captures, turned back off on table exit. * Added code to prevent ball from locking in kicker 2 - happened on very rare occasions * Fixed Lock1 failing after many games played without a reset - lights would no longer change color and could not lock ball * Added more music files into PuP Pack - Thanks Pegula * Added code to non-multiball table to minimize false updates to rank/bonus topper * Reverted Middle Kicker Change - may result in kicker getting randomly stuck under very rare circumstances I could not find a method to determine the starting number of playersīig Thanks to AStirling21, Pegula, Jason Schaeffer for helping me test along the way. Multiplayer is not supported and will break the PuPPack interactions. Note: Both of these tables are designed for Single Player Mode only.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |